By William B Sanders; Chandima Cumaranatunge

ISBN-10: 0596528469

ISBN-13: 9780596528461

Show description

Read or Download ActionScript 3.0 design patterns PDF

Best structured design books

Download e-book for iPad: Advanced Process Control and Information Systems 2005 by

This handbook-type reference resource is produced biennially by way of the workers of Hydrocarbon Processing journal. It includes circulate diagrams and outlines of over a hundred and sixty significant technique keep an eye on and knowledge structures applied sciences from over 20 licensors. it really is distinctive in that it exhibits how those applied sciences are utilized to express HPI tactics and crops.

Download e-book for kindle: Triangulations and Applications by Øyvind Hjelle

This ebook will function a necessary resource of data approximately triangulations for the graduate scholar and researcher. With emphasis on computational concerns, it provides the fundamental conception essential to build and control triangulations. specifically, the booklet offers a travel in the course of the conception in the back of the Delaunay triangulation, together with algorithms and software program matters.

Download PDF by Alfred V. Aho: Data Structures and Algorithms

The authors' remedy of knowledge constructions in information constructions and Algorithms is unified through a casual suggestion of "abstract information types," permitting readers to check diversified implementations of an identical inspiration. set of rules layout suggestions also are under pressure and easy set of rules research is roofed. lots of the courses are written in Pascal.

Download e-book for iPad: Algorithms for Data Science by Brian Steele

This textbook on useful information analytics unites basic ideas, algorithms, and information. Algorithms are the keystone of knowledge analytics and the focus of this textbook. transparent and intuitive factors of the mathematical and statistical foundations make the algorithms obvious. yet functional information analytics calls for greater than simply the principles.

Additional resources for ActionScript 3.0 design patterns

Example text

The operations for both description and price methods are pretty standard, but the display method is going to have to be very flexible. That’s where polymorphism comes in. We could use an abstract class, but to provide ever more flexibility just in case other unanticipated requirements crop up, we’ll use an interface. Example 1-32 through Example 1-36 make up the e-business application. The interface, IBiz, contains the primary operations with unique signatures but not any details. This will allow us to create the unique details we need as long as we keep all the signatures the same.

Example 1-13 through Example 1-16 make up the application illustrating inheritance. The first class, QuadPets, is the parent or superclass with a constructor that indicates when an instance of the class is instantiated using a trace statement. Any class that inherits the QuadPets class gets all of its methods and interfaces. Example 1-13. as package { public class QuadPets { public function QuadPets( ):void { trace("QuadPets is instantiated"); } public function makeSound( ):void { Inheritance | 25 Example 1-13.

As we have noted in this chapter, the overall goal of design patterns is to create reusable code. In order to meet this overall goal, the code must be flexible. This does not mean that your application runs better or compiles faster. All it does is help you create code that you can reuse in other projects. The more time and effort you spend, the larger the team engaged in working with the code, the more important this overall goal. Managing Dependency The need for software flexibility leads to the need to manage dependency.

Download PDF sample

ActionScript 3.0 design patterns by William B Sanders; Chandima Cumaranatunge


by Brian
4.0

Download PDF by William B Sanders; Chandima Cumaranatunge: ActionScript 3.0 design patterns
Rated 4.42 of 5 – based on 31 votes