By Orson Scott Card
Alvin is a Maker, the 1st to be born in a century.
Now a grown guy and a journeyman smith, Alvin has lower back to his family members within the city of vigour Church. he'll proportion of their isolation, paintings as a blacksmith, and check out to coach an individual who needs to profit the knack of being a Maker. For Alvin has had a imaginative and prescient of the Crystal urban he'll construct, and he understands that he can't construct it alone.
But he has left at the back of in Hatrack River enemies in addition to real buddies. His historical foe, the Unmaker, whose merciless whispers and lethal plots have threatened Alvin’s lifestyles at each flip, has chanced on new palms to do his paintings of destruction.
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Extra info for Alvin Journeyman (Tales of Alvin Maker, Book 4)
At 8th level, he heals at twice the speed of an ordinary character – 2 hit points per character level for a full night’s rest, or 4 hit points per character level for a full day’s bed rest. Timeless Body (Ex): At 10th level, the anointed of Styx no longer takes ability score penalties for aging and cannot be artiﬁcially aged. Any ability score penalties he may already have incurred from old age remain in place; bonuses still accrue, and the anointed of Styx will still die when his time is up. 6 RELICS & RITUALS: OLYMPUS BLESSED OF AEOLUS Aeolus, king of the winds, is one of the demigods who dwells not on Olympus, but rather in the world of mortals.
Hit Die: d12. REQUIREMENTS To qualify to become an anointed of Styx, a character must fulﬁll all the following criteria. 6 CHAPTER TWO: CLASSES baptism in the waters of the Styx. As the character gains levels in this prestige class, he is able to further draw on the power of the Styx that has saturated his body. CLASS SKILLS The anointed of Styx class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (mythology) (Int), Profession (Wis), Ride (Dex) and Swim (Str).
Depending on the sorcerer’s concept, the GM may wish to waive the cost for acquiring a familiar. If the sorcerer has a few extra obligations due to a pact with an entity, it might be fair to balance out those requirements by having his daimon be a gift. It would also be appropriate to allow sorcerers to ignore the material components for any spells that require material components costing 1 gp or less, as if permanently under the inﬂuence of the Eschew Materials feat. ) Apart from these options, and any potential changes made to the spell list (such as those offered in Chapter 4), no rules changes for the sorcerer are necessary.
Alvin Journeyman (Tales of Alvin Maker, Book 4) by Orson Scott Card
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